
Hi! My name is Murilo
And I´m a game developer with focus on programming
I´m studying Game Deisgn at University and I´m always learning how to improve my games and apps I develop, alone or with my friends. And I also ask for feedback from my friends and family.
About Programming, everyday I´m learning new things to implement and how to fix bugs in my games or apps. When I don´t know how to do something or how to solve a problem, I search the solution and try to implement as fast as I can and show the results to somebody to get a feedback.

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C#

Flutter
Some projects I've done so far:
Soon I´ll make the page for every project here to explain about. For now just a little overview of the projects. Projects with the "+" button have a page about it and don´t have a little overview.

A 3d Game I made with my group at college.

Casual Mobile game made with Unity.

A mobile app in flutter I made during the Omnistack week 10 from rocketseat

A classic asteroids game made with Game Maker Studio for Trianons, the company I'm working now.

A flutter 2d game I'm making as a side project

A desktop application in Electron to help me write a history for my game

About who I'm
Hello,
I´m Murilo Pescatori Souza, 21 years old and Wheelchair user. I´m a Game Design student at Anhembi Morumbi in São Paulo and now I'm working at a gogle startup named IrisLab and their focus is children and technology. Since I was a kid I wanted to learn about Game Development, how games are created. And now I´m into this marvelous world!
My focus is on programming,and my goal is to be a very talented programmer. During the development of a project I´m constantly learning how to improve them and I think the best way of doing this is making playtest to get feedback from players and from my teachers, playtesting helps me on which way to improve the interactions.
Even though my area is coding, is important knowing all the process and principles of making games. Understanding all the process makes easier to get the feedback, and as a programmer you have to make the interaction works and how to fix it if it´s not working propperly, understanding the interaction makes easier to improve it by coding.